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Punderous

Product DesignGame DevelopmentFull-Stack
Punderous desktop game interface with live pun question

The Challenge

Punderous started as an idea I couldn't get out of my head: a pun-based word game that would be just as fun online as it is at a table with friends. It was also my first full-stack development project, and I wanted to prove I could take a concept from zero to a fully launched product.

The Approach

I built everything from scratch: the brand identity, the game mechanics, the pun library, and the full-stack application. Designed the interface to stay out of the way so players focus on the wordplay, not the UI. This project was the moment I realized I could combine 20 years of design and branding expertise with modern development tools to build real software. It got me hooked, and everything I've built since started here.